Мод 2010 Audi Q7 добавит в гта 5 новую машину - Ауди Ку7, отличный кроссовер внедорожник. Очень приличная модель машины с хорошими текстурами, на скриншотах это видно. Разбивается, имеет грязь, хороший салон, выглядит отлично. Заменяет машину, частично похожую на себя, обыкновенный паркетник, потому к установке явно рекомендуется.
1) Под бамперами нет текстур.
3) Фары не разрушаются от выстрелов.
, включите редактирование.
Откройте адрес: \update\x64e\dlcpacks\patchday3ng\dcl.rpf\x64\levels\gta5\vehicles.rpf
Перенесите файлы gresley.yft gresley.ytd gresley_hi.yft
Откройте адрес: \update\update.rpf\common\data\
Найдите и вынесите из программы файл handing.meat, откройте текстовым редактором, найдите через поиск часть кода отвечающего за машину Gresley (поиск имени)
Замените код для данной машины на следующий, не замените лишнего.
<Item type="CHandlingData">
<handlingName>GRESLEY</handlingName>
<fMass value="2400.000000" />
<fInitialDragCoeff value="8.000000" />
<fPercentSubmerged value="85.000000" />
<vecCentreOfMassOffset x="0.000000" y="0.000000" z="-0.008000" />
<vecInertiaMultiplier x="1.000000" y="1.600000" z="1.600000" />
<fDriveBiasFront value="0.600000" />
<nInitialDriveGears value="6" />
<fInitialDriveForce value="0.240000" />
<fDriveInertia value="1.000000" />
<fClutchChangeRateScaleUpShift value="2.300000" />
<fClutchChangeRateScaleDownShift value="2.300000" />
<fInitialDriveMaxFlatVel value="145.000000" />
<fBrakeForce value="0.900000" />
<fBrakeBiasFront value="0.425000" />
<fHandBrakeForce value="0.600000" />
<fSteeringLock value="40.000000" />
<fTractionCurveMax value="2.550000" />
<fTractionCurveMin value="2.250000" />
<fTractionCurveLateral value="22.500000" />
<fTractionSpringDeltaMax value="0.120000" />
<fLowSpeedTractionLossMult value="1.000000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.480000" />
<fTractionLossMult value="1.000000" />
<fSuspensionForce value="1.95000" />
<fSuspensionCompDamp value="1.40000" />
<fSuspensionReboundDamp value="1.500000" />
<fSuspensionUpperLimit value="0.24000" />
<fSuspensionLowerLimit value="-0.165000" />
<fSuspensionRaise value="0.006000" />
<fSuspensionBiasFront value="0.540000" />
<fAntiRollBarForce value="0.800000" />
<fAntiRollBarForce value="0.900000" />
<fAntiRollBarBiasFront value="0.600000" />
<fRollCentreHeightFront value="0.670000" />
<fRollCentreHeightRear value="0.600000" />
<fCollisionDamageMult value="0.300000" />
<fWeaponDamageMult value="0.400000" />
<fDeformationDamageMult value="0.300000" />
<fEngineDamageMult value="0.500000" />
<fPetrolTankVolume value="65.000000" />
<fOilVolume value="5.500000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="0.000000" />
<nMonetaryValue value="50000" />
<strModelFlags>440010</strModelFlags>
<strHandlingFlags>0</strHandlingFlags>
<strDamageFlags>0</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CCarHandlingData">
<fBackEndPopUpCarImpulseMult value="0.100000" />
<fBackEndPopUpBuildingImpulseMult value="0.030000" />
<fBackEndPopUpMaxDeltaSpeed value="0.600000" />
</Item>
<Item type="NULL" />
<Item type="NULL" />
</SubHandlingData>
</Item>
Сохраните верните обратно.
Откройте адрес: \update\update.rpf\common\data\levels\gta5\
Аналогично достаньте файл vehicles.meta, аналогично замените кусок кода на следующий:
<modelName>gresley</modelName>
<txdName>gresley</txdName>
<handlingId>GRESLEY</handlingId>
<gameName>GRESLEY</gameName>
<vehicleMakeName>BRAVADO</vehicleMakeName>
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>serrano</audioNameHash>
<layout>LAYOUT_STD_HIGHWINDOW</layout>
<coverBoundOffsets>GRESLEY_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
<aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
<bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_HIGH</bonnetCameraName>
<povCameraName>DEFAULT_POV_CAMERA</povCameraName>
<FirstPersonDriveByIKOffset x="0.000000" y="-0.055000" z="-0.035000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByIKOffset x="0.035000" y="-0.080000" z="0.000000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="-0.120000" y="-0.120000" z="0.000000" />
<FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="0.000000" />
<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="0.000000" />
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.055000" z="-0.035000" />
<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonMobilePhoneOffset x="0.143000" y="0.236000" z="0.545000" />
<FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
<FirstPersonMobilePhoneSeatIKOffset>
<Item>
<Offset x="0.136000" y="0.116000" z="0.455000" />
<SeatIndex value="2" />
</Item>
<Item>
<Offset x="0.136000" y="0.116000" z="0.455000" />
<SeatIndex value="3" />
</Item>
</FirstPersonMobilePhoneSeatIKOffset>
<PovCameraOffset x="0.000000" y="-0.210000" z="0.600000" />
<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
<PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="true" />
<AllowJoyriding value="true" />
<AllowSundayDriving value="true" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.339000" />
<wheelScaleRear value="0.339000" />
<dirtLevelMin value="0.000000" />
<dirtLevelMax value="0.550000" />
<envEffScaleMin value="0.000000" />
<envEffScaleMax value="1.000000" />
<envEffScaleMin2 value="0.000000" />
<envEffScaleMax2 value="1.000000" />
<damageMapScale value="0.600000" />
<damageOffsetScale value="1.000000" />
<diffuseTint value="0x00FFFFFF" />
<steerWheelMult value="1.000000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">
15.000000
30.000000
70.000000
140.000000
150.000000
150.000000
</lodDistances>
<minSeatHeight value="0.928" />
<identicalModelSpawnDistance value="20" />
<maxNumOfSameColor value="10" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.000000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="1" />
<swankness>SWANKNESS_3</swankness>
<maxNum value="5" />
<flags>FLAG_RICH_CAR FLAG_IS_OFFROAD_VEHICLE FLAG_IS_BULKY FLAG_RECESSED_HEADLIGHT_CORONAS FLAG_HAS_INTERIOR_EXTRAS</flags>
<type>VEHICLE_TYPE_CAR</type>
<plateType>VPT_BACK_PLATES</plateType>
<dashboardType>VDT_CAVALCADE</dashboardType>
<vehicleClass>VC_SUV</vehicleClass>
<wheelType>VWT_SUV</wheelType>
<trailers />
<additionalTrailers />
<drivers />
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="true" />
<needsRopeTexture value="false" />
<requiredExtras />
<rewards />
<cinematicPartCamera>
<Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
<Item>WHEEL_FRONT_LEFT_CAMERA</Item>
<Item>WHEEL_REAR_RIGH[/spoiler]T_CAMERA</Item>
<Item>WHEEL_REAR_LEFT_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet>Truck</NmBraceOverrideSet>
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
<firstPersonDrivebyData>
<Item>STD_DILETTANTE_FRONT_LEFT</Item>
<Item>STD_DILETTANTE_FRONT_RIGHT</Item>
<Item>STD_BALLER_REAR_LEFT</Item>
<Item>STD_BALLER_REAR_RIGHT</Item>
</firstPersonDrivebyData>
</Item>
Верните обратно, готово.