Мод Airbus A380-800 добавит в гта 5 реальный пассажирский самолет, это Аирбус А380, самый большой пассажирский самолет. Он имеет несколько различных текстур известных авиакомпаний. Хороший самолет, но больно уж медленно он летает и взлетает, у мода имеются измененные характеристики стандартного самолета, а я не помню как вел себя самолет до установки мода.
Откройте
OpenIV, включите редактирование.
Откройте адрес: x64e.rpf\levels\gta5\vehicles.rpf\
Перенесите в программу файлы: jet_hi.yft jet.ytd jet.yft
Откройте адрес: update/update.rpf/common/data
Вынесите файл handing.meta, откройте блокнотом.
Замените часть конфига для самолета jet на данный: (если не знаете как, смотрите ссылку на инструкцию по установке ближе к концу новости)
<Item type="CHandlingData">
<handlingName>jet</handlingName>
<fMass value="38000.000000" />
<fInitialDragCoeff value="8.000000" />
<fPercentSubmerged value="75.000000" />
<vecCentreOfMassOffset x="0.000000" y="7.800000" z="-5.000000" />
<vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
<fDriveBiasFront value="0.000000" />
<nInitialDriveGears value="1" />
<fInitialDriveForce value="0.001000" />
<fDriveInertia value="1.000000" />
<fClutchChangeRateScaleUpShift value="1.300000" />
<fClutchChangeRateScaleDownShift value="1.300000" />
<fInitialDriveMaxFlatVel value="284.000000" />
<fBrakeForce value="0.001000" />
<fBrakeBiasFront value="0.600000" />
<fHandBrakeForce value="0.010000" />
<fSteeringLock value="40.000000" />
<fTractionCurveMax value="1.600000" />
<fTractionCurveMin value="1.550000" />
<fTractionCurveLateral value="18.000000" />
<fTractionSpringDeltaMax value="0.100000" />
<fLowSpeedTractionLossMult value="0.000000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.500000" />
<fTractionLossMult value="1.000000" />
<fSuspensionForce value="1.500000" />
<fSuspensionCompDamp value="1.800000" />
<fSuspensionReboundDamp value="1.000000" />
<fSuspensionUpperLimit value="0.500000" />
<fSuspensionLowerLimit value="-0.050000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.600000" />
<fAntiRollBarForce value="0.000000" />
<fAntiRollBarBiasFront value="0.000000" />
<fRollCentreHeightFront value="1.200000" />
<fRollCentreHeightRear value="1.200000" />
<fCollisionDamageMult value="1.500000" />
<fWeaponDamageMult value="0.500000" />
<fDeformationDamageMult value="4.000000" />
<fEngineDamageMult value="1.500000" />
<fPetrolTankVolume value="65.000000" />
<fOilVolume value="5.000000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="0.000000" />
<nMonetaryValue value="45000" />
<strModelFlags>0000000</strModelFlags>
<strHandlingFlags>400100</strHandlingFlags>
<strDamageFlags>20</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CFlyingHandlingData">
<fThrust value="0.630000" />
<fThrustFallOff value="0.000089" />
<fThrustVectoring value="0.000000" />
<fYawMult value="-0.000100" />
<fYawStabilise value="0.000100" />
<fSideSlipMult value="0.020000" />
<fRollMult value="0.002000" />
<fRollStabilise value="-0.000000" />
<fPitchMult value="0.000015" />
<fPitchStabilise value="0.000010" />
<fFormLiftMult value="0.000110" />
<fAttackLiftMult value="0.006000" />
<fAttackDiveMult value="0.001200" />
<fGearDownDragV value="0.000000" />
<fGearDownLiftMult value="0.900000" />
<fWindMult value="0.000000" />
<fMoveRes value="0.015000" />
<vecTurnRes x="0.200000" y="0.500000" z="0.500000" />
<vecSpeedRes x="0.060000" y="0.060000" z="0.060000" />
<fGearDoorFrontOpen value="90.000000" />
<fGearDoorRearOpen value="90.000000" />
<fGearDoorRearOpen2 value="-25.000000" />
<fGearDoorRearMOpen value="-25.000000" />
<fTurublenceMagnitudeMax value="10.000000" />
<fTurublenceForceMulti value="0.002000" />
<fTurublenceRollTorqueMulti value="0.010000" />
<fTurublencePitchTorqueMulti value="0.000200" />
<fBodyDamageControlEffectMult value="0.100000" />
<fInputSensitivityForDifficulty value="1.200000" />
<fOnGroundYawBoostSpeedPeak value="4.000000" />
<fOnGroundYawBoostSpeedCap value="12.000000" />
<fEngineOffGlideMulti value="1.000000" />
<handlingType>HANDLING_TYPE_FLYING</handlingType>
</Item>
<Item type="NULL" />
<Item type="NULL" />
</SubHandlingData>
</Item>
Откройте адрес: update/update.rpf/common/data/levels/gta5
Аналогично добавьте новые характеристики для самолета, в файле vehicles.meta
<Item>
<modelName>jet</modelName>
<txdName>jet</txdName>
<handlingId>JET</handlingId>
<gameName>JET</gameName>
<vehicleMakeName />
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash />
<layout>LAYOUT_PLANE_JUMBO</layout>
<coverBoundOffsets>STANDARD_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_JET</explosionInfo>
<scenarioLayout />
<cameraName>FOLLOW_TITAN_CAMERA</cameraName>
<aimCameraName>PLANE_AIM_CAMERA</aimCameraName>
<bonnetCameraName>TITAN_BONNET_CAMERA</bonnetCameraName>
<povCameraName>PLANE_POV_CAMERA</povCameraName>
<FirstPersonDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.038000" z="-0.045000" />
<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonMobilePhoneOffset x="0.175000" y="0.360000" z="0.566000" />
<FirstPersonPassengerMobilePhoneOffset x="0.189000" y="0.291000" z="0.468000" />
<PovCameraOffset x="0.000000" y="-0.050000" z="0.705000" />
<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
<PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<vfxInfoName>VFXVEHICLEINFO_PLANE_CARGO</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="false" />
<AllowJoyriding value="true" />
<AllowSundayDriving value="true" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.323314" />
<wheelScaleRear value="0.323314" />
<dirtLevelMin value="0.000000" />
<dirtLevelMax value="0.450000" />
<envEffScaleMin value="0.000000" />
<envEffScaleMax value="1.000000" />
<envEffScaleMin2 value="0.000000" />
<envEffScaleMax2 value="1.000000" />
<damageMapScale value="0.600000" />
<damageOffsetScale value="1.000000" />
<diffuseTint value="0x00FFFFFF" />
<steerWheelMult value="1.000000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">
100.000000
400.000000
600.000000
1200.000000
3400.000000
3400.000000
</lodDistances>
<minSeatHeight value="1.396" />
<identicalModelSpawnDistance value="20" />
<maxNumOfSameColor value="10" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="6.000000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="100" />
<swankness>SWANKNESS_4</swankness>
<maxNum value="999" />
<flags>FLAG_NO_BOOT FLAG_HAS_LIVERY FLAG_DRIVER_NO_DRIVE_BY FLAG_DONT_SPAWN_IN_CARGEN FLAG_DONT_SPAWN_AS_AMBIENT FLAG_BLOCK_FROM_ATTRACTOR_SCENARIO FLAG_HEADLIGHTS_ON_LANDINGGEAR FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS FLAG_DONT_TIMESLICE_WHEELS</flags>
<type>VEHICLE_TYPE_PLANE</type>
<plateType>VPT_NONE</plateType>
<dashboardType>VDT_LAZER</dashboardType>
<vehicleClass>VC_PLANE</vehicleClass>
<wheelType>VWT_SPORT</wheelType>
<trailers />
<additionalTrailers />
<drivers>
<Item>
<driverName>S_M_M_GenTransport</driverName>
<npcName>Pilot</npcName>
</Item>
</drivers>
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="false" />
<requiredExtras />
<rewards />
<cinematicPartCamera>
<Item>JET_WINGLIGHT_LEFT_CAMERA</Item>
<Item>JET_WINGLIGHT_RIGHT_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet />
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
<firstPersonDrivebyData>
<Item>STD_FRONT_LEFT</Item>
<Item>PLANE_FRONT_RIGHT</Item>
</firstPersonDrivebyData>
</Item>
Верните файлы обратно в программу.