добавляет в гта 5 новую военную машину - военный американский хаммер, прямо как в фильмах, весьма неплохой мод.
Автор разработал 2 вида версии мода, бронированный с пулеметом и легкий хаммер + несколько видов раскраски, зеленый и пустынный.
Машина выглядит отлично и куда более круто чем стандартная машина с пулеметом, имеет точно такой же функционал.
1) Небольшие косяки с текстурами, деформацией.
, включите редактирование.
Откройте адрес: update/x64/dlcpacks/patchday5ng/dlc.rpf/x64/levels/gta5/vehicles.rpf
Если у вас нет папки
patchday5ng, значит у вас старая версия игры, перейдите к ней.
Перенесите в программу, файлы insurgent_hi.yft и insurgent.yft
Выберите желаемый цвет и перенесите файлы из папки insurgent+hi.ytd и insurgent.ytd в программу.
Откройте адрес: Update/update.rpf/common/data
Найдите файл handling.meta и вынесите его на ваш пк, откройте текстовым редактором.
Замените конфиг для инсургент, на данный:
заменяйте аналогично началу и концу, не замените лишнего, сделайте бекап файла, мало ли накосячите.
<Item type="CHandlingData">
<handlingName>INSURGENT</handlingName>
<fMass value="5489.000000" />
<fInitialDragCoeff value="3.700000" />
<fPercentSubmerged value="85.000000" />
<vecCentreOfMassOffset x="0.000000" y="0.000000" z="0.0" />
<vecInertiaMultiplier x="1.000000" y="1.000000" z="1.300000" />
<fDriveBiasFront value="0.500000" />
<nInitialDriveGears value="4" />
<fInitialDriveForce value="0.11000" />
<fDriveInertia value="5.000000" />
<fClutchChangeRateScaleUpShift value="3.000000" />
<fClutchChangeRateScaleDownShift value="3.000000" />
<fInitialDriveMaxFlatVel value="90.000000" />
<fBrakeForce value="0.1500000" />
<fBrakeBiasFront value="0.650000" />
<fHandBrakeForce value="0.150000" />
<fSteeringLock value="40.000000" />
<fTractionCurveMax value="0.700000" />
<fTractionCurveMin value="1.000000" />
<fTractionCurveLateral value="14.000000" />
<fTractionSpringDeltaMax value="0.200000" />
<fLowSpeedTractionLossMult value="0.500000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.500000" />
<fTractionLossMult value="1.200000" />
<fSuspensionForce value="1.400000" />
<fSuspensionCompDamp value="0.900000" />
<fSuspensionReboundDamp value="1.400000" />
<fSuspensionUpperLimit value="0.300000" />
<fSuspensionLowerLimit value="-0.180000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.500000" />
<fAntiRollBarForce value="0.500000" />
<fAntiRollBarBiasFront value="0.600000" />
<fRollCentreHeightFront value="0.450000" />
<fRollCentreHeightRear value="0.430000" />
<fCollisionDamageMult value="0.100000" />
<fWeaponDamageMult value="0.100000" />
<fDeformationDamageMult value="0.700000" />
<fEngineDamageMult value="0.200000" />
<fPetrolTankVolume value="80.000000" />
<fOilVolume value="8.000000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="0.000000" />
<nMonetaryValue value="50000" />
<strModelFlags>2220010</strModelFlags>
<strHandlingFlags>4220000</strHandlingFlags>
<strDamageFlags>0</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CVehicleWeaponHandlingData">
<uWeaponHash>
<Item>VEHICLE_WEAPON_TURRET_INSURGENT</Item>
<Item />
<Item />
</uWeaponHash>
<WeaponSeats content="int_array">
8
0
0
</WeaponSeats>
<fTurretSpeed content="float_array">
10.000000
0.000000
</fTurretSpeed>
<fTurretPitchMin content="float_array">
-1.000000
0.000000
</fTurretPitchMin>
<fTurretPitchMax content="float_array">
0.707000
0.000000
</fTurretPitchMax>
<fTurretCamPitchMin content="float_array">
-0.500000
0.000000
</fTurretCamPitchMin>
<fTurretCamPitchMax content="float_array">
0.000000
0.000000
</fTurretCamPitchMax>
<fBulletVelocityForGravity content="float_array">
0.000000
0.000000
</fBulletVelocityForGravity>
<fTurretPitchForwardMin content="float_array">
-1.000000
0.000000
</fTurretPitchForwardMin>
<fUvAnimationMult value="0.000000" />
<fMiscGadgetVar value="0.000000" />
<fWheelImpactOffset value="0.000000" />
</Item>
<Item type="NULL" />
<Item type="NULL" />
</SubHandlingData>
</Item>
Сохраните файл и верните обратно в программу.
Откройте адрес: Update/update.rpf/dlc_patch/mpheist/common/data/levels/gta5/
Вынесите файл Vehicles.meta и замените конфиг на следующий, аналогично операции ваше.
<Item>
<modelName>insurgent</modelName>
<txdName>insurgent</txdName>
<handlingId>INSURGENT</handlingId>
<gameName>INSURGENT</gameName>
<vehicleMakeName>HVY</vehicleMakeName>
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>veh_mounted_turrets_car</ptfxAssetName>
<audioNameHash />
<layout>LAYOUT_VAN_ARMORED</layout>
<coverBoundOffsets>INSURGENT_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
<aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
<bonnetCameraName>VEHICLE_BONNET_CAMERA_STANDARD</bonnetCameraName>
<povCameraName>DEFAULT_POV_CAMERA_LOOKAROUND_MID</povCameraName>
<povTurretCameraName>POV_TURRET_CAMERA_INSURGENT</povTurretCameraName>
<FirstPersonDriveByIKOffset x="0.000000" y="-0.040000" z="-0.020000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByIKOffset x="0.083000" y="0.018000" z="0.020000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="-0.125000" y="-0.008000" z="-0.096000" />
<FirstPersonProjectileDriveByRearLeftIKOffset x="0.083000" y="-0.022000" z="-0.010000" />
<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.055000" z="-0.063000" />
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="-0.013000" z="-0.020000" />
<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.040000" z="-0.020000" />
<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="-0.013000" z="-0.020000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonMobilePhoneOffset x="0.146000" y="0.235000" z="0.483000" />
<FirstPersonPassengerMobilePhoneOffset x="0.172000" y="0.284000" z="0.413000" />
<FirstPersonMobilePhoneSeatIKOffset>
<Item>
<Offset x="0.404000" y="0.392000" z="0.524000" />
<SeatIndex value="6" />
</Item>
<Item>
<Offset x="0.142000" y="0.464000" z="0.553000" />
<SeatIndex value="7" />
</Item>
</FirstPersonMobilePhoneSeatIKOffset>
<PovCameraOffset x="0.000000" y="-0.100000" z="0.580000" />
<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
<PovPassengerCameraOffset x="0.000000" y="0.030000" z="0.070000" />
<PovRearPassengerCameraOffset x="-0.015000" y="0.030000" z="0.055000" />
<vfxInfoName>VFXVEHICLEINFO_CAR_OFFROAD</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="true" />
<AllowJoyriding value="true" />
<AllowSundayDriving value="true" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.322900" />
<wheelScaleRear value="0.322900" />
<dirtLevelMin value="0.900000" />
<dirtLevelMax value="1.000000" />
<envEffScaleMin value="0.000000" />
<envEffScaleMax value="1.000000" />
<envEffScaleMin2 value="0.000000" />
<envEffScaleMax2 value="1.000000" />
<damageMapScale value="0.600000" />
<damageOffsetScale value="1.000000" />
<diffuseTint value="0x00FFFFFF" />
<steerWheelMult value="1.000000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">
20.000000
90.000000
130.000000
260.000000
750.000000
750.000000
</lodDistances>
<identicalModelSpawnDistance value="20" />
<maxNumOfSameColor value="10" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.000000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="30" />
<swankness>SWANKNESS_1</swankness>
<maxNum value="5" />
<flags>FLAG_AVERAGE_CAR FLAG_POOR_CAR FLAG_IS_OFFROAD_VEHICLE FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS FLAG_IS_BULKY FLAG_HAS_TURRET_SEAT_ON_VEHICLE FLAG_CONSIDERED_FOR_VEHICLE_ENTRY_WHEN_STOOD_ON FLAG_EXTRAS_ONLY_BREAK_WHEN_DESTROYED FLAG_PREFER_ENTER_TURRET_AFTER_DRIVER FLAG_HAS_DIRECTIONAL_SHUFFLES FLAG_USE_SMALLER_OPEN_DOOR_RATIO_TOLERANCE FLAG_DONT_STOP_WHEN_GOING_TO_CLIMB_UP_POINT FLAG_DISABLE_BUSTING</flags>
<type>VEHICLE_TYPE_CAR</type>
<plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
<dashboardType>VDT_TRUCKDIGI</dashboardType>
<vehicleClass>VC_OFF_ROAD</vehicleClass>
<wheelType>VWT_SUV</wheelType>
<trailers>
<Item>boattrailer</Item>
<Item>trailersmall</Item>
</trailers>
<additionalTrailers />
<drivers />
<extraIncludes />
<doorsWithCollisionWhenClosed>
<Item>VEH_EXT_BOOT</Item>
</doorsWithCollisionWhenClosed>
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<doorStiffnessMultipliers>
<Item>
<doorId>VEH_EXT_BOOT</doorId>
<stiffnessMult value="19.5" />
</Item>
</doorStiffnessMultipliers>
<needsRopeTexture value="false" />
<requiredExtras>EXTRA_1</requiredExtras>
<rewards />
<cinematicPartCamera>
<Item>WHEEL_WIDE_REAR_RIGHT_CAMERA</Item>
<Item>WHEEL_WIDE_REAR_LEFT_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet>Truck</NmBraceOverrideSet>
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
<firstPersonDrivebyData>
<Item>VAN_INSURGENT_FRONT_LEFT</Item>
<Item>VAN_INSURGENT_FRONT_RIGHT</Item>
<Item>VAN_INSURGENT_REAR_LEFT</Item>
<Item>VAN_INSURGENT_REAR_RIGHT</Item>
<Item>HANGING_INSURGENT_LEFT</Item>
<Item>HANGING_INSURGENT_RIGHT</Item>
<Item>VAN_BODHI_REAR_LEFT</Item>
<Item>VAN_BODHI_REAR_RIGHT</Item>
</firstPersonDrivebyData>
</Item>
Сохраните, верните файл обратно.